![]() ![]() Required construction skills are now displayed on tech tree cards Buffed sentry: Doubled shots per ammo, reduced wait time to acquire new targets, increased damage, increased range Sink can now be used for eating food (prisoners will eat biomass and they will be happy about it) Cleaning solution now requires Refined Goolerium instead of just goolerium ![]() Fuel now requires 1 biomass and 1 goolerium to be created, but 2 fuel is now created Added romance novels back to the Programming Terminal, because programmers have feelings too This lets you build anything you want regardless of colonist level Added a cheat to "disable construction skill requirement". Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill) C4 will now destroy any resource nodes in its blast radius. We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream.īig changes in this patch are the "explore" job task, C4 is now craftable at the Chem Station, increased moonshine spawn, and new cheats for spawning colonists, leveling up colonists, and spawning monsters. Minor changes after The Wilderness release. Zombie nest is now context interactable Colonists can now be context ordered until morale is -10 or less (but they can only be drafted until -5) Addict perks (alcoholic and space rock addict) now cause a bit more aggression Space rock damage increased from 1 to 2 Mental stabilizers now deal 2 organ damage (cuz they were so good) Moonshine now spawns in the starting station and mental stabilizers no longer spawn in the starting station Moonshine now spawns in item caches (and DNA frags no longer spawn in item caches) Added/increased moonshine drop rate in first two dungeons Increased cooldown before alcoholics drink again. Increased seed drop chance from farming to 1% Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream
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